Custom Mission: Defend Shipyard
Created by: InterlinkKnight
Year: 2013
For: RebelSquadrons.org

Install:
- Backup the file ...\XWingAlliance\MISSIONS\MISSION.LST of the game directory.
- Extract all files inside the ZIP to the game folder, and replace the file MISSION.LST (is the only file that need to be replace).
- Start the X-Wing Alliance Launcher and click Pilot Options, select the pilot called Rebel Pilot and click Load Player.
- Now you can start the game and play through the Briefing Room or the Combat Simulator.
- To Uninstall this custom mission, just restore the MISSION.LST file. You can delete all files that were added when you extract the ZIP file, but is not really necessary because they dont modify anything in the game.


About this custom mission:
The idea of this mission is to enjoy a more realistic battle, having all AI fighters, platforms, and ships on Jedi difficulty. But don't worry, you can also count on Jedi-level Rebel friends to help you.

The mission was meant to be played in hard mode, so you will receive many bonus points for playing on that difficulty.


Unique things about this mission:
- Includes as many objects at the same time as the game allows.
- All enemies and allies have the maximum AI skill possible (Jedi).
- Capital Ships will be traveling at more realistic speeds according to their real specifications (not the fake slow speeds the game has by default). This has been achieved without modifying the game.
- You start inside a real hangar with a few of your wingmen.
- Fighter waves come individually, 1 by 1, meaning it is a lot less likely that a bunch of Imperial fighters will come after you at once (that is not fun). So generally you will not have more than 2 TIEs trying to kill you at the same time. Keep in mind even 1 TIE Interceptor can kill you easily, so always check for fighters targeting you. Also, many fighters can attack you at once if you are not close to your allies.
- Team effort is rewarded more than individual effort. This means you get points for ships destroyed even if you didn't directly help. Results are what matter.
- For the first time in a mission it is really helpful to attack capital ships' engines so there is more time to destroy them before they hyper out. Without damaging the engines they will get to their hyperspace points relatively quickly.

Note: I made the mission as realistic as I could, but because the game and the editor have many limitations, it is not perfect. Even so, report any bugs or suggestions to interlinkknight@gmail.com